﻿
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.Linq;



namespace ProtetoresDaMata.Objects
{
    public class Character : Sprite
    {

        public int Velocity = 8;

        public Character()
        {

        }

        public override void LoadPropertiesDefault(ContentManager content)
        {
            //Load Texture Default
            Texture = content.Load<Texture2D>("Images/Prototype/CharacterBase");
        }

    }
}
